The puzzle pieces are static, meaning the cut shape is not something that can change (at least currently) once cut. That is, I thought it could be easily switched to any "shape" via a template or something at run-time, but apparently that is not how it work (at least now). I thought it was in-game (memory) type overlay or something that would allow the shapes to be dynamic. He said that each puzzle is hand-cut, meaning outside the program. I asked one of the developers if there was going to be a "traditional puzzle shape" option and he told me something I did not expect. All these weird puzzle pieces just hurt my eyes. Originally posted by Lord English:An option to chose the puzzle piece type for all puzzles would increase my enjoyment of the game. You have to rotate the block instead of a piece. It just presents some challenges, as I mentioned, such as now you have to move the block instead of a piece. Almost nothing in coding is "easy" (I've been a paid developer for 25 years). I merely want people to think about what they are asking and what it means in pratical terms. I did not mean to make it sound impossible. This should not be a difficult problem to solve. Puzzle pieces are not coded in hard, there has to be some form of class abstraction, so implementing a fusion function which would create an instance of a puzzle piece is not "OH MY GOD, THIS IS SO IMPOSSIBLE".Īnyway, your remark regarding the methods for the class PuzzleBoard might be right, but this does not have any influence regarding methods for the class PuzzlePiece. > can be fused with another puzzle piece ? result: another puzzle piece (if match) or same state as before (otherwise) > can be put on the tray ? result: hidden from sight > can be put on the board ? result: locked or free Originally posted by Wok:It is a matter of fusioning puzzle pieces, stop making it sound like it is hard. The other is to put all the pieces that go together in a tray, which will save them, and then place them when you locate the proper place for them. One is to find where one of the pieces fits on the board and then place the peices. I personally have not found a need for this type of feature as you have 2 options that work just as well. If there is a way to incorporate this I am sure they are thinking/working on how it could be done. I would not expect this functionality to be available anytime soon, but they have been very responsive so who knows. I am NOT speaking for the developers obviously, but I can understand how this would be a major change to how the game works internally. If the pieces are locked and you tossthem back into the "pool" the entire block has to rotate, or move as one, which is very complicated given each piece is a separate object. That is why two pieces do not "lock": to each other. The pieces do not know about each other in terms of knowing where they fit together. If you play the game you can understand that pieces lock when they are placed into the correct spot on the "board", thus the "board" is really the thing that knows if a piece is in the proper place or not. These categories are sorted by what the picture is.Originally posted by adam_weissman:Please make it so that pieces can "lock" even if they're not in the right location that way we can work on certain parts of puzzles.Will these be done? There are ten different categories that the puzzles belong to. Expert Mode prevents the players from using the "X" to mark that a square should not be filled players may only fill or erase squares.Įxpert Mode also adds a small number of additional puzzles to the library. Expert ModeĪs of version 1.0.2, Expert Mode unlocks after completing all puzzles. Playing a piece of the boss puzzles can only be done once every 4 hours of real time. The boss puzzles are comprised of much more pieces than the mid-boss puzzles. The mid-boss puzzles are 4 pieces and will come up randomly while playing the regular puzzles. These types of puzzles are completed in the same way, however each individual puzzle is a small piece of a larger puzzle. There are two types of puzzles that vary slightly from the normal puzzles. Only one slot is unlocked at the start, with the others unlocking after finishing a set amount of puzzles. Players can start a random puzzle by clicking on one of the game's three main save slots. Pixel Puzzle Collection is a logic puzzle game in which the objective is to figure out which blocks in a grid are to be filled in to reveal an image. Pixel Puzzle Collection is a Picross style puzzle game developed and published by Konami for iPhone, iPad, and Android.
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